Kenney Jam Entry Vilaris
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So This is my entry for Kenney Jam. There's a lot of things that could be improved upon but I've run out of time and it's product as it stands.
I spent a lot of time on the visual presentation and it didn't leave a lot of time to make an actual game. The theme was "Rotation" so I came up with a puzzle game where you rotate the squares to create a path. In this case to restore power. But I wasn't content in building a game around that so I set about making a mini metroidvania style game where you need to investigate a facility. Then to unlock the doors you need to solve these puzzles.
In my opinion, the game looks fine but it's overall playability suffers from a lack of direction. I really wanted to put narrative in to my entry but i think it feels a little forced. If I had focused on making a decent puzzle game I might have done some thing amazing.
Overall a decent learning experience, I'm looking forward to the next jam where I will continue to work on my skills.
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