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This is an example project implementing some real world physics into our jump math to get a mathematically precise jump and give us, the designer, control down to the exact pixel to where the player can jump.

Finally we're going to use those physics to calculate our movement speed. Ignoring these four core ideas leads to lower enjoyment and ultimately causes the player to stop playing soon than we want to. Work alongside me as we solve some of these issues in the Godot Game engine.


StatusReleased
CategoryAssets
Rating
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(1 total ratings)
AuthorChafmere

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Click download now to get access to the following files:

2D Jump Tutorial.zip 27 MB

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thanks for your tutorials

:)