Inky's Connection
The developer has not uploaded a game yet...
You are Inky!
A suspicious sentient blob created by a mad scientist with electrical abilities. Solve Puzzles with your ability to pick up other failed blobs, take their colour and connect power to the doors.
There are 17 short puzzles to solve!
CONTROLS:
WASD To Move
"Q" to drop a blob
Space to Change Colour
1 and 2 to change music
KNOWN BUGS:
It takes a long time to load into the browser but it does run.
Sometimes changing colour doesn't work, just keep pressing space.
Sometimes doors will consume multiple blobs. Mostly harmless but it can break a room, so you may need to restart the level.
Download
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Click download now to get access to the following files:
InkysConnection_Linux.zip 86 MB
Comments
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I really like the faces on the blobs, very cute!
The puzzles were pretty cool and at times I had the thought "dang that's a cool way to use this mechanic" which I feel is exactly the feeling you wanna instill in the player when making a puzzle game.
The music was quite soothing and faded into the background as it's supposed to.
My only real criticism is the camera! It was quite frustrating at times to see the puzzle and felt like I was fighting the camera. Perhaps having it further up to see more of the level if not all of it, or instead having it move to predetermined locations might alleviate this.
The bugs with the platforms are self explanatory and should be fixed.
However to end on a high note the mechanic was something I personally haven't seen and thought was really fun and has potential for insanely cool puzzles!
All in all a fun game :D
This was a really fun experience!
The blob looks adorable! Good job on making it move a little when idle - it makes it feel much more alive - but maybe it blinking would have been nice too.
The explanations are helpful, although there wasn't one for the energy fields that make you drop their color when you go through them - but it was intuitive enough for me to figure that out.
The music was well-chosen, and in my opinion reflected the puzzle atmosphere of this game well. That being said, for a game about a blob that escaped from the mad scientist, it looks perhaps a little too cheerful.
I love that basically-everything you do has a sound associated with it - that's some good feedback. Visual feedback would also be nice(e.g. effects for when you place failed blobs and put them on the power).
The blob doesn't move directly to where I clicked, which made me click a few extra times, and the camera movement with a mouse was a little fiddly.
It would be a cool idea to equip the color that you pick up, because I have to keep pressing SPACE each time I pick a color up.
All of these things being said, this game was really fun, and I loved both the concept and the mechanics. Also, unlike me you actually submitted something for the Lost Relic Games Jam, so good job on that!
I wish you all the best in your Game Dev journey!