Update 17/02/2024
Godot 4 FPS Pro » Devlog
Hi All,
Another small update this week.
- Updated Crouch and Lean to be in parity with free version
- Using an animation tree player, the crouch can blend between an air crouch and ground target
- Like wise the lean also uses the blend to go between each state.
- Changed the collision check to ray cast over a simple collision shape.
- This allows for more dynamic movement between leaning against a wall and not
- Reset the project settings to default
- there's been some issues with compatibility. To rule out any rendering issues, I've reset to project defaults.
- Moved the movement variables to the state machine.
- the state machine is now fully responsible for the variables it needs to operate.
- it will still signal back to the player controller script so it can update the velocity.
Files
Godot FPS Pro 2.0 beta 229 MB
Version 2.0.0.2 Feb 17, 2024
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