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Devlog
Updated Viewmodel Shader for Godot 4.3
August 17, 2024
by
Chafmere
3
Good Evening All, With the release of Godot 4.3 we now have reverse Z depth buffering . This breaks a core shader used in this template that I use to prevent clipping for the viewmodel. I have loaded...
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Godot 4.3 Shader Fix
August 16, 2024
by
Chafmere
Hey All, Godot 4.3 Breaks the Shader for the arms in this asset pack. I have a fix and will be published this weekend. Thanks,...
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FPS Template Docs
March 29, 2024
by
Chafmere
4
Hi All, Just a quick update to let you know I've been working on written documentation for the project. The documentation currently covers all the features shared by the pro and free templates but I w...
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Update 03/03/2024
March 03, 2024
by
Chafmere
2
Hello Again, Another small incremental improvement this fortnight. I have "component-ised" the Spray Profiles. Previously the spray was just chosen as either a path or completely random and you would...
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Update 17/02/2024
February 17, 2024
by
Chafmere
Hi All, Another small update this week. Updated Crouch and Lean to be in parity with free version Using an animation tree player, the crouch can blend between an air crouch and ground target Like wise...
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Very Minor Update
February 01, 2024
by
Chafmere
2
Hi guys, Very minor update. I needed to remove some of the environmental effects to allow for better performance. SDFGI was turned on and causing some performance issues on Linux. Thanks,...
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A new Idea for 2024 Godot 4 FPS Pro Beta
January 20, 2024
by
Chafmere
2
#FPS PRO BETA
Hi Guys, Last week I posted a devlog on creating a Shotgun for the Godot 4 FPS Pro template. And someone asked me if I could update the FPS pro template to include this. But I had a massive issue... T...
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Godot FPS Pro 1.01
October 25, 2023
by
Chafmere
Hi All, I've made a few small updates to this asset pack. After going on holiday for a month and coming back with fresh eyes. It's very clear to me that many of the variables used to generate "head bo...
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