Update 03/03/2024


Hello Again,

Another small incremental improvement this fortnight. 

I have "component-ised" the Spray Profiles.

Previously the spray was just chosen as either a path or completely random and you would then add noise or a path2d depending on your needs.

Now you can create a model called Spray Profile which can have a path and random variation at the same time.

  • Spray Noise
    • Add Fast noise lite that will give random variation to your spray
  • Spray Path
    • A Path 2d that you can draw a path for the spray to follow
  • Spray Mix
    • The weight of the Random/Path Mix. 1 Being full random PLUS a path and zero being ONLY path
    • To exclude a Path simply don't add one in.
  • Random Spray Multiplier
    • Increase the size of the Random Spray. Can be used to manipulate the spray while moving
  • Path Spray Multiplier
    • Increase the size of the Path Spray.
  • Recoil Magnitude
    • These values inform the camera how much to shake the screen and on what axis. The bigger the number the more shake.


Other Small Updates:

  • Removed some redundant functions that did the same thing
  • Spray has a much softer return to center. But is more predictable.
  • Removed the hidden keys on the animations for the rig.
    • There a problems with the animation player, that I need to investigate. You may notice some weapons flying around in the peripheral view. I think a programmatic approach to hide weapons not in use will be better. Will explore in the coming weeks

That's all for now.

Thanks,


Files

Godot FPS Pro 2.0 beta 229 MB
Version 2.0.3 73 days ago

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