Updated Viewmodel Shader for Godot 4.3
Godot 4 FPS Pro » Devlog
Good Evening All,
With the release of Godot 4.3 we now have reverse Z depth buffering.
This breaks a core shader used in this template that I use to prevent clipping for the viewmodel.
I have loaded a fix for fresh download and also included the shader as a single file for those who are already using this template. I highly recommend just replacing the shader if this asset is already used in production.
If you have any other questions feel free to reach out on the discord.
Thanks,
Files
Godot 4.3 Viewmodel Shader 1.6 kB
83 days ago
Godot FPS Pro 2.0 beta 229 MB
Version 2.0.5 83 days ago
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